Rendering optimization #20
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- Store chunk mesh on the GPU and re-upload when the mesh is updated
- Camera aspect ratio updates with window size changes
- Created error particle
- Use infinite perspective matrix
- Added better lighting
- Store chunk mesh on the GPU and re-upload when the mesh is updated
- Camera aspect ratio updates with window size changes
- Created error particle
- Use infinite perspective matrix
- Added better lighting
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insberr/archea!20
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