Ray marched depth buffer not working right. #6

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opened 2024-06-30 15:49:08 -07:00 by insberr · 2 comments
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The depth buffer is not working as it should, especially with transparent particles. The depth of everything is always 1.

The depth buffer is not working as it should, especially with transparent particles. The depth of everything is always 1.
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Owner

The near parameter was too small in the projection matrix creation (in CameraSystem.cpp)

The `near` parameter was too small in the projection matrix creation (in `CameraSystem.cpp`)
Author
Owner

Closing because ray marching is no longer used

Closing because ray marching is no longer used
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insberr/archea#6
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